Hot Fix #2

The second hot fix for Food Truck Simulator comes with various bug fixes and improvements that didn’t make it into the first hot fix last week:


  • You now have 20-25% more time to finish orders.
  • Spoilage of food products have been slowed down.
  • Improvements to Jobs and PC tab’s text format have been made.
  • Several improvements to challenges.

Bug Fixes

  • Fixes a cutting board upgrade issue.
  • Fixes an issue where the Hurricane knife/board would not save correctly.
  • Fixes an issue where job card states would not saved correctly.
  • Fixes an issue that could cause body parts of customers at the shipyard location to be missing.
  • Fixes an issue with the achievements manager.
  • Fixes an issue that caused nori ingredients to not be removed correctly.
  • Fixes a small bug in the meal manager.
  • Fixes an issue in the car spawn logic.
  • Fixes multiple issues with tutorial strings.
  • Fixes a UI refresh issue when buying things in the shop.
  • Fixes a bug that caused rice to float.
  • Fixes a bug in the main menu that would cause the game to crash in certain circumstances.
  • Adjusts many character’s voice overs.


  • Optimizes the train movement and performance footprint.
  • Various smaller optimizations in many areas of the game that might have been responsible for small FPS hiccups.
  • Garage is now loaded asynchronously to improve performance.
  • There is now a new option in the settings menu allowing you to enable/disable pedestrians. This should greatly improve performance on some systems as a stopgap measure until we optimize pedestrian performance fully.


  • Thai language has been added.
  • Adds missing strings to the Chinese translation.
  • Various translation fixes in most languages.